AI Insights · Timothy · April 2025
Top Free-to-Play Games on Android in Spain: Q1 2025
Explore the performance of the top free-to-play Android games in Spain during Q1 2025, featuring trends in downloads, revenue, and active users.
In the first quarter of 2025, the top free-to-play games on the Android platform in Spain demonstrated notable trends in downloads, revenue, and active users. Using data from Sensor Tower, we provide insights into the performance of these popular games.
Coin Master from Moon Active started the quarter with a weekly revenue of approximately $488K, which saw a gradual decline, ending at around $347K by the end of March. Weekly downloads reached a peak of 4.9K in early January, tapering off to about 3.5K by the end of the quarter. Active users fluctuated throughout the quarter, starting at 93.4K and ending at approximately 92.4K.
Candy Crush Saga by King experienced a peak in revenue at $231K in mid-January, with a slight decline to around $172K by the end of March. Downloads remained relatively steady, with a high of 12.7K in early January and a low of 7.9K at the quarter's close. Active users showed a gradual decrease, starting at 688K and ending at about 590K.
Pokémon TCG Pocket - Card Game from The Pokémon Company exhibited significant revenue variability, peaking at $327K in early February and closing the quarter at approximately $270K. Downloads started strong at 61.9K in late December and stabilized around 18K by March end. Active user numbers decreased from 429K to 298K during the quarter.
Royal Match by Dream Games, Ltd. maintained a relatively stable revenue stream, beginning at $115K and peaking at $162K in mid-January, before settling at $129K by March. Downloads were highest in early January at 17.2K, with a slight decrease to 11.9K by the end of the quarter. Active users increased from 427K to 412K over the three months.
Brawl Stars from Supercell showed a notable revenue peak of $240K in early January, with fluctuations ending at $97K. Downloads began at 20.3K in late December, decreasing to 10.3K by March end. The game maintained a strong active user base, starting at over 2M and concluding the quarter with around 1.5M.
For more detailed insights and data on these games, visit Sensor Tower.